Chapter 10a

Chapter 10


   The process of digging out a new home for the Ashrani is slow, but steady. I double-check every bit of action, before executing it, to prevent loosing valuable DP. As we progress, the DP  is dropping with a considerable speed, and when i first thought that i have a rather big amount to my disposal, than i need to realize now, its not as much as it looks to be. In the end i decided to cut some edges here and there. The central meeting place for example, ended up a bit smaller then initially planned. I also placed just two of the Living Caves. I will advance both of this, when I'm sure that i can afford it. For now, they will have to manage with this.

During my work, I talked with Orsha. Nothing overly Important, i just wanted to know more about their Culture, how they spend their daily life, or what they believe in.

Basically, their whole lifestyle could be described with just one Word: "Hunting"!

For the Ashrani, or Lizard-Man in general, hunting is not just a necessary activity to survive. Instead, its everywhere in their culture: its the core-part of their daily live, philosophy, and even religion. It makes up their whole purpose of life. For this, all of the Ashrani are considered hunters, independent of their age, gender, or social standing. The Ashrani believe that after they die, they will join their ancestors in - what they call - "The Great Hunt". If they kill a strong creature, they take a trophy from it, like the feathers, that where taken from the Harpa last time. This Trophies are buried with them, when they die. In the afterlife, their value as hunters is judged upon the prey they killed during their live time. If the Ancestors decide, that your trophies are worthless, then you may not join the ranks of the hunters, but become prey instead.

Another thing, that is buried with the dead are their weapons. Every hunter has to build their own weapons. [A good weapon, makes a good hunter! And a good hunter makes good weapons!] At least, that's what Orsha said. An Ashrani would use someone else's weapon, only if his live depends on it. That's why none of them took the Swords of the dead soldiers, despite them being in rather good condition. And Orsha confirmed, that this was also the reason, why they didn't care for the weapons and gear of their fallen brothers after their first fight. They died here and got absorbed by the dungeon, so this makes it their grave. And that means, their weapons "belong" here.

At least, i know now, that they are not worshiping me. They don't even have a word for "worship", as they don't have any gods in their religion. Instead, they see our relation more as an alliance, in which they treat me with great respect, as they consider me more powerful then them.

What i also find interesting is, that the Ashrani language has no word for "fight" or "battle", but they do have several words for "hunt". For example: 
"zachár" - One hunter who hunts small fry for food.
"zachríg" - A tactic, where several hunters drive a group, or a single big animal into a corner.
"zach-gor"- Attacking and killing a dangerous foe, to ensure the safety of the tribe. (not necessarily for food.)
"ro-zach" - A protective battle against wild beasts (Turn the hunter into pray.)
"nor-zach-ra" - Means "The Great Hunt" and refers to the afterlife.
"gor-garésh" - Witch translates as "Last Hunt", is used when fighting off a threat, that endangers the whole existence of their tribe.

There are more, for very specific situations, but I can't possibly remember them all. One that I find funny is "zachsír", which refers to collect/hunt fruit, because you need to "find" and "get" them. Everything is a hunt ... If they attack, they are the hunters, if they got attacked, they are the hunted.

By the time we finished with our work, i feel like i know them a whole lot better now. At least i understand them more. Orsha is seemingly happy, that i show so much interest in her culture and is telling me way more, then I am asking for. After taking a last look around, she agrees that this will do.

[Ashrani will soon come and make homes in this place.]

[I'm looking forward to it!]

It seems that we finished right in time, as the flame in Orshas "fire-to-carry" is getting dimmer. 

[Lets head outside for now.]


[Yes!]

I take a worried look at my DP-count: 

{DP - 2056}

it was almost 3000 when we started. It should still be enough to make the cave more complete and comfortable, but there are more important expanses to do. Before the Ashrani tribe migrates here, proper defense matters are in order, and right now i have no idea how much it will cost me. Aside from that, i want to keep some points for emergencies. I'm still encountering new features and possibilities, and most of them cost DP. If i manege to find out, how to give abilities or powers to the Lizard-Man, then i would like to do so right away. And I'm sure, it won't be free. As long as i don't know how to get more DP, i need to be careful with what i have.

...

The sun traveled a good bit over the slightly cloudy sky. Several hours must have passed, since we entered the underground.

[It took longer then expected ...]

[ ... Does the great spirit "Kalifos", need Orsha for something else? Does the great spirit have more questions?]

I actually do, but right now my fingertips are itching to check on the dungeon-heart. It's also past midday, the girls might be hungry. And Orsha looks like she has something else to do. Maybe she is tending to the injured in Hassags absence, or she just wants to tell everybody about our progress today. Well, i don't care for the reason ...

[Orsha, lets meet again in a few hours. I have something important to do right now.]

[Hours? ... Orsha does not understand ...]

Ah, right, they don't know about proper time-measurement. Wait ... how do I know about it? ... Again, random knowledge. But this way, it would be difficult to agree with them on a specific time. - Not that there is a way to tell the specific time, since there is no clock around ...

[... Just come later during the day. We need to talk about, how to protect your new home.]

[Yes! Orsha will come!]

She energetically moves to the other two, who where on guard the whole time. After exchanging a few words, they went off into the forest. As soon as they leave my territory,  i can feel how my link to Orsha breaks off. [So i really can't talk to them outside of my dungeon-area.] Well i can't speak with most of them even if they are inside of it. [Wait ... i actually never tried!] Maybe Sari and Orsha are the only ones capable of "opening" a connection, but everyone is able to "receive" it ... Checking this out will be another point on my to-do list. Now to the core room.

The Dungeon-Heart emits its yellow light on the walls of the room, like it always does. This way, it somehow looks calm. As far as a yellow orb can be called calm, that is. As I approach it, I feel excitement rising inside me, even more then with all other things I tried out before. A feeling, deep inside, tells me that I'm about to learn something important right now.

And my Intuition does not betray me.

As I focus on the Orb, a window appears, that differs from all the others, i saw before.



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And now, i need to ask for your help:

The Orb will give the MC access to all the options and possibilities of the dungeon. It will obviously show also the stuff, that the MC didn't know about until now. At this Point of the story, it needs to be set clear, which options he currently have, and which not.

The things, that are there so far, are:

- The "General-Dungeon-Information" screen. (The first thing he encountered)
- "Item-Management" Screen.
- And the "Construction-Menu".

- I also already decided, that the "Creature-Management" will be implemented. (The "Powers", that Orsha spoke about, will be part of it)

- I also think about adding a "Dungeon-Control" section in the Menu. The Map, special abilities, regional or global spells or effects, or just the ability to move the Dungeon-Core to another location will have their place here.

And here is where I'm in dire need of your help: What did i miss???

I feel like something important is missing, and it would be fatal to move on without it. So, please post everything that comes into your mind, even if its minor stuff.


10 comments:

  1. thank you for the chapter)

    answering your question, What about the spider?))

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    Replies
    1. YW :)

      The community voted for spawn-able creatures, so for now, the spider is just an extra, and is not listed anywhere. The dungeon does not consider it as an inhabitant. (And no, i have not forgotten about it. He will get his spotlight soon enough. XD )

      Thanx for your answer!

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    2. You mean nests, right? Because the upper right hand shows the results and nests pretty much overtook everything else.

      Delete
  2. For other menu options, you could add in the possibility of unlocking some with achievements if you remember something you forgot later down the line. For example: getting a long range chat feature by encountering other dungeons or unlocking a research/item-creation tab by influencing creatures to build a customized trap for the dungeon.

    As for other types of management tabs, perhaps :
    -a scratchpad to take notes so he doesn't have to write things doesn't in the real world
    -a security camera tab for use with viewing crystals or scrying spells
    -a family tab that allows for creation of baby dungeon cores at exorbitant costs
    -a spell-research tab, similar to the item creation/research tab mentioned above, but for magic(whether he would be able to cast reserched spells himself, would need to put them in items, or have to teach others about them is another question entirely)
    -an achievements tab, mostly for use in taunting him when he does bad/breagging rights
    -a log out button that does nothing(probably not the type of story this is, buuut...)
    -similar to the scratchpad tab, perhaps a bestiary/encyclopedia that auto-records information he knows
    -an options menu so that certain things, like what color his highlighting is or if he can get popups(+12 points for the rabbit that died on floor 1) or even a message log/chat log that displays things that happen/he sees.

    There are probably others that I didn't think of, though nothing super important springs to mind.

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    Replies
    1. It sees like you're driving really hard for the story to turn into a VR game or something of the like, which I guess is okay, since we don't have much context on the story at all, however I don't really think that that's the way that it's going to go, especially since our MC has no memories of his past.

      Other than those ideas, I think the 'security' tab ought to be renamed, and perhaps even be a subsection under the 'items' tab (maybe it could be a type of passive trap?).

      As for dungeon reproduction, I don't quite agree with that. In most canons, Dungeons are there to deal with exorbitant mana (too much mana in one place stagnating=bad things). It seems to me that the whole role of regulating mana would be kinda moot if they could just replicate themselves at they pleased.

      And does the MC really ever use spells? I thought that if he was going to be doing magic, the way he'd be doing it is by buying spell scrolls or the like.

      Looking back on this post, I didn't mean to be so questioning of your ideas, but I think that this is still a discussion I'd like to have.

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    2. I totally get that, and I agree that some/most of the ideas aren't really going to fit based on how the story develops. Part of the reason why some of them seem VR'ish is likely due to the fact that menues exist in this world in the first place. In my opinion, the various lists either point towards beings(dungeons themselves or wizards who have created them) who look at the world through an augmented reality lens or who think things through with lists and stats. At least assuming that the MC is a typical dungeon.

      One way to solve/suss out what the available options are in the dungeon core would be to imagine exactly what role it plays in relation to the dungeon. Are the options a fancy ledger that merely shows the dungeon what it can do with the power innate in it, or is it a medium that transforms the will of the dungeon master(our MC) into reality? Is it something that acts as a kind of skill tree that dungeons unlock as they progress in power, or is it a natural, evolving interface that changes based on which dungeon it is attached to? I'm not trying to say that I think it should be any of the things I'm mentioning, only that the form of the information/tabs/dungeon powers will best fit the function that it is designed to perform(which, looking at how you initially word your fear that something important is missing might be in your mind already) and that some of the form it already takes lends itself to a modern/videogameish/augmented-reality function in how dungeons work.

      I've been enjoying the writing so far and I look forward to what comes next, thanks for keeping us internet denizens entertained. :-)

      (also, sorry for the giant blocks of text :-P )

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    3. I moved my replies to the reddit page, because it would be easier to discuss there:

      https://www.reddit.com/r/noveltranslations/comments/4u2cd8/en_living_dungeon_chapter_10a/?st=iqywz9zc&sh=c63511fd

      Delete

What kind of character did Argos have?

What was needed to bring Argos down?

How should slavery be handled in the world?

How should the dungeon advance in the near future?

Haw scarce should magic be in the world?

What Name should the Dungeon get in the future?

Should the Protagonist remember his past?