Rules Overview:
In this Section, I will state the rules of the world, so it's clear how everything works. It will give, you as a reader, an impression of the logic behind certain things. It also works as an overview for me.
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Dungeon Points (DP):
Dungeon points are used to enhance and grow the dungeon or activate special abilities of the Dungeon lord.
When the dungeon assimilates a body, it gets DP (the creature must have died in the dungeon for this to work, it disappears after 10-30 seconds). The amount of DP gained depends on the creature.
(Screw that! I'l just decide how much a creature is worth.)
Dungeon Points can be spend for different purposes:
-To expand the territory of the dungeon and its domain.
-To build structures and traps in the dungeons territory.
-To spawn Items or furniture inside the dungeon.
-To move, modify, or repair structures.
-For research projects.
-To mess with souls.
-For lottery drawing.
-To create Dungeon Nests (Spawners).
...
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Souls:
Every killed Creature gives the dungeon a soul.
These souls can be used as resource to spawn new creatures. For this, the souls are divided in four categories:
1. Weak soul - Animals, weak monsters ... everything below the power and intelligence of a goblin.
2. Normal soul - Intelligent beings of all kinds or stronger monsters.
3. Strong soul - Very skilled individuals, really strong monsters.
4. High soul - Individuals with legendary power, or monsters, that are considered a natural catastrophe. (Dragons, elder-lichs, legendary heroes, Demon lords, and stuff ...)
Souls can be used in different ways beside creating creatures in the dungeon. They can also be used to:
-Draw information in the form of a book. (destroys the soul)
-Convert it to DP.
-Free or destroy a soul.
(More Options to follow ...)
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Dungeon Inhabitants:
Contracted, or "bound" creatures:Intelligent creatures can form a bound with the dungeon. They will receive benefits and drawbacks from it.Dungeon Inhabitants:
There are several kinds of inhabitants, a Dungeon can have:
Spawned creatures:
Basically monsters, that act as a natural thread to intruders. They can be acquired by placing down different dens and nests (so called spawners), which then spawn the creatures.
The spawners are costly, but in return, all creatures it spawns are free.
Every creature needs a soul-core, which made of a soul that died in the dungeon. If spawners are resupplied with souls regularly, they can stamp creatures indefinitely.
The spawned monsters count as magical beings, and those don't need feeding or resting. The soul-core provides the necessary nourishment for them instead.
Bounds are formed as the Individual offers a bit of his/her blood to the Dungeon Core.
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Item Creation:
Items can only be created in Areas that are designated as "Rooms"
Same goes for the placement of traps and constructions.
Blueprints for new constructions and items can be gained by research, through achievements, or by assimilating foreign items (currently not available).
Items, that are carried out of designated rooms areas are not longer listed in the Dungeons Inventory.
Items, owned by the dungeon (created or claimed) that are carried beyound the dungeons domain, loose their ownership.
Items, owned by the dungeon (created or claimed) that are carried beyound the dungeons domain, loose their ownership.
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Research:
Researches are meant to unlock entirely new functions and/or options to the dungeon.
The time to finish a research project is; the research's cost in hours.
A research can be interrupted by starting another project and can be picked up later without additional costs.
It's not possible to carry out more then one research at once. (yet)
A finished research-project can give access to another project or new achievements.
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